# Game Design Document Template Copy the document below and use it as a template for your next game design document! --- - Overview - Theme / Setting / Genre - Core Gameplay Mechanics Brief - Targeted platforms - Monetization model (Brief/Document) - Project Scope - Influences (Brief) - <Influence #1> - <Influence #2> - <Influence #3> - <Influence #4> - The elevator Pitch - Project Description (Brief): - Project Description (Detailed) - What sets this project apart? - Core Gameplay Mechanics (Detailed) - <Core Gameplay Mechanic #1> - <Core Gameplay Mechanic #2> - <Core Gameplay Mechanic #3> - <Core Gameplay Mechanic #4> - Story and Gameplay - Story (Brief) - Story (Detailed) - Gameplay (Brief) - Gameplay (Detailed) - Assets Needed - 2D - 3D - Sound - Code - Animation - Schedule - <Object #1> - <Object #2> - <Object #3> - <Object #4> # Overview ## Theme / Setting / Genre `Insert theme here` ## Core Gameplay Mechanics Brief - <Gameplay Mechanic #1> - <Gameplay Mechanic #2> - <Gameplay Mechanic #3> - <Gameplay Mechanic #4> ## Targeted platforms - <Example Platform #1 Here> - <Example Platform #2 Here> - <Example Platform #3 Here> ## Monetization model (Brief/Document) - Monetization Type (Premium, Paid Alpha/Beta/Final, Ad Driven, Micro-transactions, Subscription, etc.) - Link to Monetization Document (How do you plan to monetize the game?) ## Project Scope - Game Time Scale - Cost? (How much will it cost?) - Time Scale (How long will it take to make this game?) - Team Size - Core Team - Team Member name? - What does he/she do? - Cost to employ them full time or part time - etc. (List as many core team members as you need to) - Marketing Team - Team Member name? - What does he/she do? - Cost to employ them full time or part time - Etc. (List as many marketing team members as you need to) - Licenses / Hardware / Other Costs - Total Costs with breakdown ## Influences (Brief) - Influence #1 - Medium (Television, Games, Literature, Movies, etc.) - /Explain why this is an influence in 1 Paragraph or less/ - Influence #2 - Medium (Television, Games, Literature, Movies, etc.) - /Explain why this is an influence in 1 Paragraph or less/ - Influence #3 - Medium (Television, Games, Literature, Movies, etc.) - /Explain why this is an influence in 1 Paragraph or less/ - Influence #4> - Medium (Television, Games, Literature, Movies, etc.) - /Explain why this is an influence in 1 Paragraph or less/ ## The elevator Pitch [A one sentence pitch for your game.] Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds. ## Project Description (Brief): [Two Paragraphs at least] [No more than three paragraphs] ## Project Description (Detailed) [Four Paragraphs or more If needs be] [No more than six paragraphs] # What sets this project apart? - <Reason #1> - <Reason #2> - <Reason #3> - <Reason #4> - <etc.> ## Core Gameplay Mechanics (Detailed) - [Core Gameplay Mechanic #1] - [Details] /Describe in 2 Paragraphs or less/ - [How it works] /Describe in 2 Paragraphs or less/ - [Core Gameplay Mechanic #2] - [Details] /Describe in 2 Paragraphs or less/ - [How it works] /Describe in 2 Paragraphs or less/ - [Core Gameplay Mechanic #3] - [Details] /Describe in 2 Paragraphs or less/ - [How it works] /Describe in 2 Paragraphs or less/ - [Core Gameplay Mechanic #4] - [Details] /Describe in 2 Paragraphs or less/ - [How it works] /Describe in 2 Paragraphs or less/ # Story and Gameplay ## Story (Brief) [The Summary or TL;DR version of below] ## Story (Detailed) [Go into as much detail as needs be] [Spare no detail] [Use Mind Mapping software to get your point across] ## Gameplay (Brief) [The Summary version of below] ## Gameplay (Detailed) [Go into as much detail as needs be] [Spare no detail] [Combine this with the game mechanics section above] # Assets Needed ## 2D - Textures - Environment Textures - Heightmap data (If applicable) - List required data required - Example: DEM data of the entire UK. - Etc. ## 3D - Characters List - Character #1 - Character #2 - Character #3 - etc. - Environmental Art Lists - Example #1 - Example #2 - Example #3 - etc. ## Sound - Sound List (Ambient) - Outside - Level 1 - Level 2 - Level 3 - etc. - Inside - Level 1 - Level 2 - Level 3 - etc. - Sound List (Player) - Character Movement Sound List - Example 1 - Example 2 - etc. - Character Hit / Collision Sound list - Example 1 - Example 2 - etc. - Character on Injured / Death sound list - Example 1 - Example 2 - etc. ## Code - Character Scripts (Player Pawn/Player Controller) - Example - Ambient Scripts (Runs in the background) - Example - NPC Scripts - Example ## Animation - Environment Animations - Example - Character Animations - Player - Example - NPC - Example # Schedule - <Object #1> - Time Scale - Milestone 1 - Milestone 2 - Etc. - <Object #2> - Time Scale - Milestone 1 - Milestone 2 - Etc. - <Object #3> - Time Scale - Milestone 1 - Milestone 2 - Etc. - <Object #4> - Time Scale - Milestone 1 - Milestone 2 - Etc.